The Legend of Zelda: A Link Between Worlds Christian Review

A Link Between Worlds Christian Review

Nintendo’s latest adventure in Hyrule has arrived. This time around they take long time Zelda fans on a journey to the past, through this newly crafted reminiscent journey through the same world as the SNES hit A Link to the Past.

Does Between Worlds do justice to it’s highly regarded  predecessor? Is this the handheld game we’ve been waiting for? More importantly, does this game oppose our Christian values?

Keep reading to hear my thoughts…

The Gamerfaith “The Legend of Zelda: A Link Between

Worlds Christian Review”  will be split into two separate categories.

  1. Content Review
  2. Game Review

It only seems fair that a game is scored based off of how good it actually is. With that being said… there are different types of good.

The Game Review section will rank things like: amount of fun,  visuals, mechanics, storyline, audio, and replay value. The better the game, the higher the score.

The Content Review measures things like: violence, sex, conflicting spirituality, and language. The lesser the inappropriate content is, the higher the score will be rated.

Questionable Content Review:


The Legend of Zelda: A Link Between Worlds is by no means Grand Theft Auto. There is nothing that will likely make you cringe when it comes to violence, however, there isn’t a lack of violence either.

All of the violence in Zelda is fantasy violence. You never find yourself attacking innocent people. Link (the hero of the game) is forced to pick up his sword, and begin a journey to rescue several people from his world whom have been captured. The game is filled with evil monsters, creatures, and magicians. The player crosses the path of many baddies, and is forced to keep slashing.  


Zelda isn’t typically a sexual series, although sometimes there are some suggestive moments. This game follows the same trend.

There is no nudity or sex in this game.

The worst moment is when you sneak into a house through a small crack. Inside is a woman who jumps in fright wondering how you got inside. The woman is fully dressed, but states that she had just finished trying on her outfit. The woman shows Link her new outfit, blows him a kiss, and bids him farewell.

The scene above isn’t going to steam any windows, but is worth mentioning. Parents of younger audiences can keep this in mind.

Some characters aren’t dressed in the way that they should be. The Zora queen for example, is wearing little more than a bra made of seashells. Once again, keep this in mind.


I don’t recall any moments of foul language, at all.

Paganism and Evil Spirituality:

This is the real problem with Zelda games. A Link Between Worlds is filled with witches, false gods, fortune tellers, sages, cults, dark sorcerers, fairies, magic, and more.

While the game remains fairly family friendly in most other departments, it fails miserably here.

While I don’t believe that it is the game designers intention to convert anyone into becoming pagans, it is still something to be careful about. Zelda takes place in a fantasy world that is riddled with many mystical and magical things. Use prayer and discretion when approaching this kind of stuff.

Questionable Content Verdict:

Zelda is a pretty clean game in most ways, but it’s overwhelming focus on false gods and dark magic hold it back.

The Gamerfaith Questionable Content score for A Link Between Worlds is:


(Too much paganism)

Gameplay Review:

A Link to the Past Super Nintendo Entertainment System

Between Worlds is reminiscent of A Link to the Past for SNES


Between Worlds does an awesome job of capturing the nostalgic feel of A Link to the Past, while simultaneously reinventing the formula that Zelda has been built upon for more than a decade.

What do I mean?

The controls and mechanics of  Zelda: ALBW will feel very familiar to anyone who has ever played top-view  Zelda game for the NES, SNES, Gameboy, Gamecube (four swords), or Virtual console before. You assign treasures to your extra buttons. You pause to switch items. You have a button for your sword, a button for your shield, and holding the attack button charges a spin. You travel from screen to screen exploring the world. Does this sound familiar? That’s because it feels almost exactly like the Zelda games of old. Between Worlds isn’t dumbed down by crazy gimmicky controls that are totally revolutionary for the 3DS. Instead the game chooses to replicate the feel of the SNES. This is a good thing.

At the same time, this Zelda game feels brand new. Unlike previous titles in the series, Between Worlds builds upon the usual sense of Hyrule exploration by giving you a choice of temple order. That means, the order in which you explore the areas of the game may vastly vary from a friend of yours.

Acquiring treasure has been reinvented too.  Most of the necessary items in the game can be purchased from a shop that opens towards the beginning of the adventure. A renting system gives you the option of holding most of the items at a cheap price, but losing them all if you fall in combat. This adds a sense of excitement to roaming around with half a heart, because the price for losing is more than usual. Eventually, the items are also available to purchase permanently.

Temple treasures are now completely optional, however, some of the most rewarding upgrades in the game come from finding them. You won’t want to leave without them, because you’ll want to find out what sweet upgrade awaits Link in each area.

I was highly hesitant of this change in structure until I experienced it firsthand. Puzzles feel fresh and engaging. The world is fun to explore. The difficulty level is good. Overall, I find it to be an improvement on the old ways. I never thought I’d say it, but it’s true.

As far as gameplay is concerned, Between Worlds is more than it needed to be. It not only lives up to it’s prequel, but also builds upon the entire series in some surprising and inventive ways. I welcome this change with open arms.


The best looking portable Zelda to date in my opinion. Hyrule is bursting with new color and depth, yet it still holds onto the overall artistic tone of the SNES.

The camera is usually overhead, but it sometimes switches angles which offers you a different view of Hyrule. This mechanic works well.

Between Worlds uses depth a lot. Falling and springing up to new levels of a dungeon looks great.

Overall, it looks fantastic.


Hardcore fans of Zelda will love the music in this game. There are many nods to older games in the series, and you will likely have these remastered tunes stuck in your head for hours.

The sound effects are are what you would expect from a Zelda game. Dings for rupees, blubs for hearts, and a crisp sword slash.


Aside from the horrible amount of paganism (covered in the content review section), the plot is very fresh.

When I started this game I was expecting a “rehashed clone of A Link to the Past, that took me down memory lane”. Honestly, I would have been fine with that. That’s all that the developers had to do, and I still would have enjoyed the game.

This led me to a big surprise when I discovered that Between Worlds actually has one of the most unique and interesting storylines in the series.

Gameplay Verdict:

The Legend of Zelda: A Link Between Worlds is one of the most inventive, fun, and exciting games in the Zelda series. In my opinion, it is the best portable Zelda to date, and even contends with many of the main console releases in the series.

The Gamerfaith Gameplay score for A Link Between Worlds is:


(One of the best in the series)





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Photo Source:

A Link Between Worlds Booth, 3DS XL and Zelda, Super Nintendo wirth ALttP

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